To say nothing of the fact that he's become a psychopath, easily capable of snapping and killing someone with little provocation. Even if you get the best possible ending instead, Saavedro has still lost twenty years of his life, including his daughters' entire childhoods, and is quite possibly incurably insane. Bittersweet Ending: If the player chooses to leave Saavedro stranded after retrieving the Releeshahn book from him, Myst III: Exile can fall under this.As in, you riding inside one of the ice spheres, along the entire track network of the age. Be the Ball: What happens to the player in the climax of Amateria.Justified in the fact that all 3 of the ages were (in-universe) meant to be learning experiences, first for Atrus' sons, then for Atrus himself (whom the player so conveniently goes in place of). Alphabet Soup Cans: Atrus installed them into Amateria and Voltaic, and Wrote them into Edanna.All There in the Manual: The game opens with a narration by Atrus about D'ni survivors, which makes no sense at all in context unless you've read the Book of D'ni.
From the experiment lab, a door leads to the sunroom and Atrus' office. There is a swinging bridge that leads across the lake to the kitchen and Yeesha's bedroom. If the lab elevator is taken downwards to the lowest level, it goes across the lake and leads to the bedroom area. From the lab, an elevator descends to the medium living level, which contains a greenhouse, Catherine's laboratory, and the bedroom of Atrus and Catherine. Tomahna is initially approached by a tram that gives a spectacular overview of the area, passing through a tight spot and with an area that has a gorgeous view of the entire complex. When the Stranger first came to Tomahna, he waited for his host there Catherine did not allow the Stranger to enter the couple's private quarters The Sun Room had access to the couple's private quarters and Atrus's Study where he kept the Descriptive books of Riven and Releeshahn, its walls adorned with tapestries depicting the gathering of the D'ni survivors. The visible locations included a circular Sun Room overlooking a "breathtaking" desert vista, with hanging and growing plants under a glass dome with iron frames. It's possible that it was much smaller than the complex appearing in Revelations. Not much is known about Tomahna when Yeesha was an infant. It is unknown whether this part had been there before or was newly added.
In Myst IV: Revelation, we are introduced to a different part of their home, surrounding a lake close to a waterfall. Alternatively, Catherine's statement implies that Tomahna was considered to be a separate Age during the game production. Tomahna was built in a secret canyon near a running river a waterfall powered the structures by the means of a waterwheel.Ĭatherine introduces the player to the view seen from the sunroom, but as the Stranger likely traveled to this place directly, not through linking, they would already have seen the view before, albeit from a different angle. Ībout 10 years later, Sirrus linked to Tomahna and abducted Yeesha. After careful planing, Saavedro finally took his revenge by stealing the linking book to Releeshan and burning Atrus' study room. For a long time he stalked Atrus and read his journals in his study room. Saavedro, who had been stranded in J'nanin, gained access to Tomahna through a Linking Book Atrus left behind. Atrus relocated his family to Tomahna after his failed restoration of D'ni and after he finished writing Releeshahn. The events on Myst Island created painful memories that Atrus and Catherine wanted to escape from.